lundi 21 avril 2014

Xcode - je peux libérer un app iOS sans le soutien de simulateur (i386) ? -Débordement de pile


I have noticed that, due to a load of libraries, I could reduce my app size a lot by removing the i386 symbols. However I am unsure if this is acceptable from an Apple review point of view as I heard they test in the simulator.


Am I crazy for thinking about removing this support to make my apps smaller?




A device build does not include i386 support. If you have libraries that are compiled for i386 exlude them from the final build process (remove them from the target, so they wont be copied to the app bundle)




Your final build shouldn't be including that stuff. They don't test in the simulator. Lots of applications won't work in the simulator, such as anything requiring in-app purchases or Game Center integration.



I have noticed that, due to a load of libraries, I could reduce my app size a lot by removing the i386 symbols. However I am unsure if this is acceptable from an Apple review point of view as I heard they test in the simulator.


Am I crazy for thinking about removing this support to make my apps smaller?



A device build does not include i386 support. If you have libraries that are compiled for i386 exlude them from the final build process (remove them from the target, so they wont be copied to the app bundle)



Your final build shouldn't be including that stuff. They don't test in the simulator. Lots of applications won't work in the simulator, such as anything requiring in-app purchases or Game Center integration.


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